Sports Technology Market Size, Share & Industry Analysis, By Technology (Wearable Technology, AI and ML, GPS & Motion Tracking, VR/AR, Cloud & Big Data IoT, and Others), By Application (Performance Enhancement, Injury Prevention & Recovery, Talent Scouting & Recruitment, Fan Experience & Engagement, Broadcast & Media Analytics, Fitness & Health Monitoring, and Game Strategy & Tactical Analysis), By End-user (Sports Organizations & Leagues, Broadcasters and媒体公司,体育俱乐部等)和区域预测,2025年至2032年