Gaming Accessories Market Size, Share & Industry Analysis, By Product Type (Gamepads/Controllers, Gaming Keyboards and Mice, Gaming Headsets, Gaming Chairs, VR Devices, and Others), By Device Type (PC (Desktop and Laptop), Gaming Consoles, and Smartphones), By Connectivity Type (Wired and Wireless), By Distribution Channel (Specialty Stores, Online, Departmental Stores, and Others), By End-User (Casual Gamers, Professional Gamers, Content Creators and Streamers, and eSports Organizations), and Regional Forecast, 2026 – 2034