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Virtual Reality (VR) in Gaming Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, Software, and Content), By Device (Mobile, Console/PC, and Standalone), and Regional Forecast, 2021-2028

Region : Global | Format: PDF | Report ID: FBI100271

 

  1. Introduction
    1. Definition, By Segment
    2. Research Methodology/Approach
    3. Data Sources
  2. Key Takeaways
  3. Market Dynamics
    1. Macro and Micro Economic Indicators
    2. Drivers, Restraints, Opportunities and Trends
    3. Impact of COVID-19
      1. Short-term Impact
      2. Long-term Impact
  4. Competition Landscape
    1. Business Strategies Adopted by Key Players
    2. Consolidated SWOT Analysis of Key Players
  5. Global Virtual Reality (VR) in Gaming Key Players Market Share Insights and Analysis, 2020
  6. Key Market Insights and Strategic Recommendations
  7. Companies Profiled (Covered for key 10 players only)
    1. Overview
      1. Key Management
      2. Headquarters etc.
    2. Offerings/Business Segments
    3. Key Details (Subjected to data availability in public domain and/or on paid databases)
      1. Employee Size
      2. Key Financials
        1. Past and Current Revenue
        2. Geographical Share
        3. Business Segment Share
    4. Recent Developments
  8. Annexure / Appendix
    1. Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Component (Value)
        1. Hardware
        2. Software
        3. Content
      2. By Device (Value)
        1. Mobile
        2. Console/PC
        3. Standalone
      3. By Region (Value)
        1. North America
        2. Europe
        3. Asia Pacific
        4. Middle East & Africa
        5. Latin America
    2. North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Component (Value)
        1. Hardware
        2. Software
        3. Content
      2. By Device (Value)
        1. Mobile
        2. Console/PC
        3. Standalone
      3. By Country (Value)
        1. United States
          1. By Device
        2. Canada
          1. By Device
    3. Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Component (Value)
        1. Hardware
        2. Software
        3. Content
      2. By Device (Value)
        1. Mobile
        2. Console/PC
        3. Standalone
      3. By Country (Value)
        1. United Kingdom
          1. By Device
        2. Germany
          1. By Device
        3. France
          1. By Device
        4. Spain
          1. By Device
        5. Rest of Europe
    4. Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Component (Value)
        1. Hardware
        2. Software
        3. Content
      2. By Device (Value)
        1. Mobile
        2. Console/PC
        3. Standalone
      3. By Country (Value)
        1. China
          1. By Device
        2. Japan
          1. By Device
        3. India
          1. By Device
        4. Southeast Asia
          1. By Device
        5. Rest of Asia Pacific
    5. Middle East & Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Component (Value)
        1. Hardware
        2. Software
        3. Content
      2. By Device (Value)
        1. Mobile
        2. Console/PC
        3. Standalone
      3. By Country (Value)
        1. GCC
          1. By Device
        2. South Africa
          1. By Device
        3. Rest of MEA
    6. Latin America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Component (Value)
        1. Hardware
        2. Software
        3. Content
      2. By Device (Value)
        1. Mobile
        2. Console/PC
        3. Standalone
      3. By Country (Value)
        1. Brazil
          1. By Device
        2. Mexico
          1. By Device
        3. Rest of Latin America

List of some of the companies (to name a few and not limited to) considered in the scope for understanding the market ecosystem/value chain

(Note that the purpose of the below list is to highlight the exhaustiveness of coverage. This does not necessarily mean that all the below companies are profiled in the scope. Kindly refer Companies Profiled Section for more details. However, at the same, we are open to profile additional company(s) on specific request)

    • Microsoft Corporation
    • Facebook LLC (Oculus VR)
    • Nvidia Corporation
    • HTC Corporation
    • Unity Technologies
    • Samsung Group
    • Magic Leap, Inc.
    • Qualcomm Technologies, Inc.
    • Google LLC
    • Firsthand Technology Inc.
    • Apple Inc.
    • Sony Corporation
    • bHaptics Inc.
    • Ubisoft Entertainment SA
Read Less

Figure 1: Global Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Component, 2021 and 2028

Figure 2: Global Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 3: Global Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Region, 2021 and 2028

Figure 4: Global Virtual Reality (VR) in Gaming Market Share Analysis and Matrix, 2020

Figure 5: North America Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Component, 2021 and 2028

Figure 6: North America Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 7: North America Virtual Reality (VR) in Gaming Market Revenue Share Split (%), by Country, 2021 and 2028

Figure 8: US Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 9: Canada Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 10: Europe Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Component, 2021 and 2028

Figure 11: Europe Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 12: Europe Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Country, 2021 and 2028

Figure 13: UK Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 14: Germany Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 15: France Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 16: Spain Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 17: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Component, 2021 and 2028

Figure 18: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 19: Asia Pacific Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Country, 2021 and 2028

Figure 20: China Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 21: Japan Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 22: India Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 23: Southeast Asia Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 24: Middle East and Africa Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Component, 2021 and 2028

Figure 25: Middle East and Africa Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 26: Middle East and Africa Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Country, 2021 and 2028

Figure 27: GCC Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 28: South Africa Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 29: Latin America Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Component, 2021 and 2028

Figure 30: Latin America Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 31: Latin America Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Country, 2021 and 2028

Figure 32: Brazil Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Figure 33: Mexico Virtual Reality (VR) in Gaming Market Revenue Share Split (%), By Device, 2021 and 2028

Table 1: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, YoY Growth Rate, 2017 – 2028

Table 2: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Component, 2017 – 2028

Table 3: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device, 2017 – 2028

Table 4: Global Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Region, 2017 – 2028

Table 5: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 6: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Component, 2017 – 2028

Table 7: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device, 2017 – 2028

Table 8: North America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2017 – 2028

Table 9: US Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, by Device 2017 – 2028

Table 10: Canada Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 11: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 12: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Component, 2017 – 2028

Table 13: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device, 2017 – 2028

Table 14: Europe Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2017 – 2028

Table 15: UK Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, by Device 2017 – 2028

Table 16: Germany Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 17: France Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 18: Spain Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 19: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 20: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Component, 2017 – 2028

Table 21: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device, 2017 – 2028

Table 22: Asia Pacific Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2017 – 2028

Table 23: China Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 24: Japan Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 25: India Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 26: Southeast Asia Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 27: Middle East and Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 28: Middle East and Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Component, 2017 – 2028

Table 29: Middle East and Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device, 2017 – 2028

Table 30: Middle East and Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, by Country, 2017 – 2028

Table 31: GCC Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 32: South Africa Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 33: Latin America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 34: Latin America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Component, 2017 – 2028

Table 35: Latin America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device, 2017 – 2028

Table 36: Latin America Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Country, 2017 – 2028

Table 37: Brazil Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

Table 38: Mexico Virtual Reality (VR) in Gaming Market Size Estimates and Forecasts, By Device 2017 – 2028

  • Sep, 2021
  • 2020
  • 2017-2019
  • 130

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