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Virtual Reality in Education Market to Exhibit 28.5% CAGR from 2024 to 2032; VR-based Education Experiences Transform Learning, Driving the Market

July 10, 2023 | Information & Technology

The global virtual reality in education market size was valued at USD 4.40 billion in 2023. The market is projected to grow from USD 5.69 billion in 2024 to USD 42.40 billion by 2032, exhibiting a CAGR of 28.5% during the forecast period. Fortune Business Insights™ presents this information in its report titled “Virtual Reality in Education Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, Software, and Content), By Application (K-12, Higher Education, and Vocational Training), and Regional Forecast, 2024– 2032”.


Virtual Reality has become increasingly significant in the realm of education, offering students and learners an immersive and engaging experience. By transporting students into realistic virtual environments, they can delve into complex subjects, engage in conversations, make decisions, and learn through interactive 3D simulations and objects. This growing application of VR technology has fueled the demand for its integration within educational settings.

Pandemic Surges the Demand for Virtual Reality in Education, Transforming Learning Experiences


The market experienced a substantial increase in the virtual reality in education market share due to the profound impact of the COVID-19 pandemic. Virtual reality enabled students to partake in immersive learning experiences, even from the confines of their homes. By simulating real-world environments, VR technology played a crucial role in preserving students' motivation and engagement during the challenging times brought about by the pandemic.


EON Reality Inc. Joins Forces with Holistic EHS to Expand Business Consulting Offerings with AI-powered XR Solutions

EON Reality Inc. partnered with Holistic EHS to enhance its business consulting offerings. Through EON Reality's AI-powered XR solutions, Holistic EHS can now provide improved services to its consulting clients across various XR areas. The integration of EON Reality's suite of products with spatial AI-based capabilities enables Holistic EHS and its customers to develop advanced safety tools, training programs, and immersive software. This collaboration expands the possibilities for delivering cutting-edge XR experiences and driving business growth for both companies.

Rising Demand Drives Innovations in VR-based Assessment and Personalized Learning Experiences

In response to the growing demand in the market, exciting innovations are emerging in the field of VR-based assessment evaluation and personalized learning experiences. The implementation of VR systems in education not only fosters active learning, critical thinking, and problem-solving skills but also empowers students to take charge of their education. By immersing students in virtual environments, VR technology encourages a deeper understanding of the subject matter and enables personalized learning experiences. These advancements in VR are revolutionizing education, providing students with dynamic and engaging tools to enhance their learning journey.
However, compatibility limitations with existing media content and higher setup costs pose potential hindrances to the virtual reality in education market growth.


To get a detailed report summary and research scope of this market, click here:


https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-in-education-market-101696


Market Leaders Drive Growth through Innovative Products and Continuous R&D Investments

Key players of virtual reality in education are actively introducing new products to attract and retain their customer base. By constantly investing in research and development of their product offerings, these players are driving the growth of the global market. Through these corporate strategies, they are able to sustain their competitiveness and stay at the forefront of the evolving VR education landscape.

Notable Industry Development



  • February 2022: Veative Group announced partnerships with Veative Labs, NISA, and Dev Clever to launch a transformative career learning program in the Indian school market. The service offers advanced features and valuable career development content at the touch of a button, accessible anytime, anywhere, so learners can stay in the comfort of their homes and nurture India's youngest minds.


List of Companies Profiled in the Report



  • Google LLC (Alphabet, Inc.) (U.S.)

  • EON Reality (U.S.)

  • Schell Games (U.S.)

  • Avantis Systems Ltd. (U.K.)

  • zSpace, Inc. (U.S.)

  • VRSim, Inc. (U.S.)

  • Veative Group (U.K.)

  • Mursion (U.S.)

  • Immersion VR (U.K.)

  • Unimersiv (U.S.)

  • Alchemy Immersive (U.S.)


Further Report Findings



  • North America holds a prominent position in the VR in education sector, driven by the increasing adoption and investments across diverse application sectors within the region.

  • Asia Pacific is anticipated to witness a significant growth rate in the forecast period. This growth can be attributed to the wide availability of VR devices provided by local companies, particularly in countries such as China and India.


Table of Segmentation
















































  ATTRIBUTE



  DETAILS



Study Period



2019-2030



Base Year



2022



Estimated Year



2023



Forecast Period



2023-2030



Historical Period



2019-2021



Growth Rate



CAGR of 30.7% from 2023 to 2030



Unit



Value (USD Billion)



Segmentation



By Component



  • Hardware

  • Software

  • Content



By Application



  • K-12

  • Higher Education

  • Vocational Training



By Region



  • North America (By Component, By Application, and By Country)

    • U.S.

    • Canada

    • Mexico



  • South America (By Component, By Application and By Country)

    • Brazil

    • Argentina

    • Rest of South America



  • Europe (By Component, By Application, and By Country)

    • U.K.

    • Germany

    • France

    • Italy

    • Spain 

    • Rest of Europe



  • Middle East & Africa (By Component, By Application, and By Country)

    • Turkey

    • Israel

    • GCC

    • South Africa 

    • Rest of the Middle East & Africa



  • Asia Pacific (By Component, By Application, and By Country)

    • China

    • India

    • Japan 

    • ASEAN

    • Oceania

    • Rest of Asia Pacific




Virtual Reality in Education Market
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  • 2023
  • 2019-2022
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