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The global virtual reality market size was estimated at USD 25.11 billion in 2023. The market value is set to increase from USD 32.64 billion in 2024 to USD 244.84 billion by 2032, registering a CAGR of 28.6%.
Fortune Business Insights™ presents this information in its latest report titled “Virtual Reality Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, Software, and Content), By Device Type (Head Mounted Display (HMD), VR Simulator, VR Glasses, Treadmills & Haptic Gloves, and Others), By Industry (Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defense, Manufacturing, and Others), and Regional Forecast, 2024-2032”.
Virtual reality or VR has experienced rapid popularity and adoption in recent years. The technology promises a simulated user experience and is gaining traction across various end-use sectors. Areas of VR application range from virtual training and digital assistance to gaming & entertainment, design & marketing, and engineering & maintenance. Growing demand for next-generation digital applications makes VR a virtually inevitable technology of the future.
VR Became Key to Tackling Critical Challenges during COVID-19
Demand for VR products and devices suffered a hit amid COVID-19-related setbacks. Initially, this dented the global virtual reality market share to some extent. However, new applications emerged across various critical sectors, such as healthcare. Healthcare professionals widely adopted virtual reality for training, simulation, and other applications. The market saw new growth opportunities on account of these factors.
HTC Rolls Out VIVE Immersive Glasses for Enhanced User Experience
In October 2021, HTC Corporation rolled out VIVE – a new pair of portable immersive glasses. These offer numerous features including Meditation 2.0, brain training apps, and fitness apps compatible with VIVE SYNC. The device not only lets users watch movies or TV shows on their personal VR screen, but also collaborate and socialize with friends and colleagues on VIVE Sync.
VR Industry to Strive Thanks to Live Virtual Entertainment Boom
Since people are increasingly choosing at-home entertainment, live virtual entertainment has received a lot of attention. More individuals are utilizing VR to see live performances and events. The technology claims to recreate a live sporting event or concert environment. For instance, in April of last year, the rock band Foo Fighters used the Meta Quest headset to stream a 180-degree performance on the Meta virtual stage. Thus, virtual reality market growth will gain momentum with the rising popularity of live virtual environments.
To get a detailed report summary and research scope of this market, click here:
https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-market-101378
Competitive Landscape
Key Players Emphasize VR Enhancements to Stay Ahead of Competition
Major market companies are creating cutting-edge new solutions for consumers. Additionally, they concentrate on enhancing their current product line to offer adaptable solutions with distinctive features. The organizations also seek to expand their product offerings through partnerships, acquisitions, and collaboration.
Notable Industry Development:
List of the Companies Profiled in the Market:
Further Report Findings
Table of Segmentation
ATTRIBUTE | DETAILS |
Study Period | 2019-2032 |
Base Year | 2023 |
Estimated Year | 2024 |
Forecast Period | 2024-2032 |
Historical Period | 2019-2022 |
Growth Rate | CAGR of 28.6% from 2024 to 2032 |
Unit | Value (USD billion) |
Segmentation | By Component, Device Type, Industry, and Geography |
By Component |
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By Device Type |
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By Industry |
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By Region |
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