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Cloud Gaming Market Size, Share & COVID-19 Impact Analysis, By Device (Smartphone, Laptop/Tablets, Personal Computer, Smart TV, and Consoles), By Streaming Type (Video Streaming, and File streaming), By End-User (Casual Gamers, Avid Gamers, and Hardcore Gamers), and Regional Forecast, 2021-2028

Region : Global | Format: PDF | Report ID: FBI102495

 

Table of Content:

  1. Introduction
    1. Definition, By Segment
    2. Research Methodology/Approach
    3. Data Sources
  2. Key Takeaways
  3. Market Dynamics
    1. Macro and Micro Economic Indicators
    2. Drivers, Restraints, Opportunities and Trends
    3. Impact of COVID-19
      1. Short-term Impact
      2. Long-term Impact
  4. Competition Landscape
    1. Business Strategies Adopted by Key Players
    2. Consolidated SWOT Analysis of Key Players
    3. Porter’s Five Force Analysis
  5. Global Cloud Gaming Key Players Market Share Insights and Analysis, 2020
  6. Key Market Insights and Strategic Recommendations
  7. Companies Profiled (Covered for key 10 players only)
    1. Overview
      1. Key Management
      2. Headquarters etc.
    2. Offerings/Business Segments
    3. Key Details (Subjected to data availability in public domain and/or on paid databases)
      1. Employee Size
      2. Key Financials
        1. Past and Current Revenue
        2. Geographical Share
        3. Business Segment Share
    4. Recent Developments
  8. Annexure / Appendix
    1. Global Cloud Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Devices (Value)
        1. Smartphone
        2. Consoles
        3. PC/Laptops
        4. Smart TV
        5. Tablets
      2. By Streaming Type (Value)
        1. Video Streaming
        2. File streaming
      3. By End-User (Value)
        1. Casual Gamers
        2. Avid Gamers
        3. Hardcore Gamers
      4. By Region (Value)
        1. North America
        2. Latin America
        3. Europe
        4. Middle East & Africa
        5. Asia Pacific
    2. North America Cloud Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Devices (Value)
        1. Smartphone
        2. Consoles
        3. PC/Laptops
        4. Smart TV
        5. Tablets
      2. By Streaming Type (Value)
        1. Video Streaming
        2. File streaming
      3. By End-User (Value)
        1. Casual Gamers
        2. Avid Gamers
        3. Hardcore Gamers
      4. By Country (Value)
        1. United States
          1. By End-User
        2. Canada
          1. By End-User
    3. Latin America Cloud Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Devices (Value)
        1. Smartphone
        2. Consoles
        3. PC/Laptops
        4. Smart TV
        5. Tablets
      2. By Streaming Type (Value)
        1. Video Streaming
        2. File streaming
      3. By End-User (Value)
        1. Casual Gamers
        2. Avid Gamers
        3. Hardcore Gamers
      4. By Country (Value)
        1. Brazil
          1. By End-User
        2. Mexico
          1. By End-User
        3. Rest of Latin America
    4. Europe Cloud Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Devices (Value)
        1. Smartphone
        2. Consoles
        3. PC/Laptops
        4. Smart TV
        5. Tablets
      2. By Streaming Type (Value)
        1. Video Streaming
        2. File streaming
      3. By End-User (Value)
        1. Casual Gamers
        2. Avid Gamers
        3. Hardcore Gamers
      4. By Country (Value)
        1. United Kingdom
          1. By End-User
        2. Germany
          1. By End-User
        3. France
          1. By End-User
        4. Rest of Europe
    5. Middle East & Africa Cloud Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Devices (Value)
        1. Smartphone
        2. Consoles
        3. PC/Laptops
        4. Smart TV
        5. Tablets
      2. By Streaming Type (Value)
        1. Video Streaming
        2. File streaming
      3. By End-User (Value)
        1. Casual Gamers
        2. Avid Gamers
        3. Hardcore Gamers
      4. By Country (Value)
        1. GCC
          1. By End-User
        2. South Africa
          1. By End-User
        3. Rest of MEA
    6. Asia Pacific Cloud Gaming Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2017-2028
      1. By Devices (Value)
        1. Smartphone
        2. Consoles
        3. PC/Laptops
        4. Smart TV
        5. Tablets
      2. By Streaming Type (Value)
        1. Video Streaming
        2. File streaming
      3. By End-User (Value)
        1. Casual Gamers
        2. Avid Gamers
        3. Hardcore Gamers
      4. By Country (Value)
        1. China
          1. By End-User
        2. India
          1. By End-User
        3. Japan
          1. By End-User
        4. Southeast Asia
          1. By End-User
        5. Rest of Asia Pacific
  9. Companies Studied (In order to estimate the market size and/or understanding the market ecosystem) (Note that the purpose of the below list is to highlight the exhaustiveness of coverage. Only top 10 players are profiled in the scope. Additionally, we are open to profile additional company(s) on specific request)
    1. Microsoft Corporation
    2. NVIDIA Corporation
    3. Ubitus Inc.
    4. Vortex (RemoteMyApp Sp. z o.o.)
    5. Google Inc.
    6. Amazon Inc.
    7. Intel Corporation
    8. Tencent
    9. Sony Corporation
    10. Blacknut
    11. Playkey
    12. Loudplay
    13. Apple, Inc.
    14. Electronic Arts, Inc.
    15. Hatch Entertainment
    16. Jump Gaming Inc.

List of Table

Table 1: Global Cloud Gaming Market Size Estimates and Forecasts, YoY Growth Rate, 2017 – 2028

Table 2: Global Cloud Gaming Market Size Estimates and Forecasts, By Devices, 2017 – 2028

Table 3: Global Cloud Gaming Market Size Estimates and Forecasts, By Streaming Type, 2017 – 2028

Table 4: Global Cloud Gaming Market Size Estimates and Forecasts, By End-User, 2017 – 2028

Table 5: Global Cloud Gaming Market Size Estimates and Forecasts, by Region, 2017 – 2028

Table 6: North America Cloud Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 7: North America Cloud Gaming Market Size Estimates and Forecasts, By Devices, 2017 – 2028

Table 8: North America Cloud Gaming Market Size Estimates and Forecasts, By Streaming Type, 2017 – 2028

Table 9: North America Cloud Gaming Market Size Estimates and Forecasts, By End-User, 2017 – 2028

Table 10: North America Cloud Gaming Market Size Estimates and Forecasts, by Country, 2017 – 2028

Table 11: US Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 12: Canada Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 13: Latin America Cloud Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 14: Latin America Cloud Gaming Market Size Estimates and Forecasts, By Devices, 2017 – 2028

Table 15: Latin America Cloud Gaming Market Size Estimates and Forecasts, By Streaming Type, 2017 – 2028

Table 16: Latin America Cloud Gaming Market Size Estimates and Forecasts, By End-User, 2017 – 2028

Table 17: Latin America Cloud Gaming Market Size Estimates and Forecasts, by Country, 2017 – 2028

Table 18: Brazil Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 19: Mexico Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 20: Europe Cloud Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 21: Europe Cloud Gaming Market Size Estimates and Forecasts, By Devices, 2017 – 2028

Table 22: Europe Cloud Gaming Market Size Estimates and Forecasts, By Streaming Type, 2017 – 2028

Table 23: Europe Cloud Gaming Market Size Estimates and Forecasts, By End-User, 2017 – 2028

Table 24: Europe Cloud Gaming Market Size Estimates and Forecasts, by Country, 2017 – 2028

Table 25: UK Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 26: Germany Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 27: France Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 28: Middle East and Africa Cloud Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 29: Middle East and Africa Cloud Gaming Market Size Estimates and Forecasts, By Devices, 2017 – 2028

Table 30: Middle East and Africa Cloud Gaming Market Size Estimates and Forecasts, By Streaming Type, 2017 – 2028

Table 31: Middle East and Africa Cloud Gaming Market Size Estimates and Forecasts, By End-User, 2017 – 2028

Table 32: Middle East and Africa Cloud Gaming Market Size Estimates and Forecasts, by Country, 2017 – 2028

Table 33: GCC Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 34: South Africa Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 35: Asia Pacific Cloud Gaming Market Size Estimates and Forecasts, 2017 – 2028

Table 36: Asia Pacific Cloud Gaming Market Size Estimates and Forecasts, By Devices, 2017 – 2028

Table 37: Asia Pacific Cloud Gaming Market Size Estimates and Forecasts, By Streaming Type, 2017 – 2028

Table 38: Asia Pacific Cloud Gaming Market Size Estimates and Forecasts, By End-User, 2017 – 2028

Table 39: Asia Pacific Cloud Gaming Market Size Estimates and Forecasts, by Country, 2017 – 2028

Table 40: China Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 41: Japan Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 42: India Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

Table 43: Southeast Asia Cloud Gaming Market Size Estimates and Forecasts, by End-User 2017 – 2028

List of Figure

Figure 1: Global Cloud Gaming Market Revenue Share Split (%), By Devices, 2020 and 2028

Figure 2: Global Cloud Gaming Market Revenue Share Split (%), By Streaming Type, 2020 and 2028

Figure 3: Global Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 4: Global Cloud Gaming Market Revenue Share Split (%), by Region, 2020 and 2028

Figure 5: Global Cloud Gaming Market Share Analysis and Matrix, 2020

Figure 6: North America Cloud Gaming Market Revenue Share Split (%), By Devices, 2020 and 2028

Figure 7: North America Cloud Gaming Market Revenue Share Split (%), By Streaming Type, 2020 and 2028

Figure 8: North America Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 9: North America Cloud Gaming Market Revenue Share Split (%), by Country, 2020 and 2028

Figure 10: US Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 11: Canada Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 12: Latin America Cloud Gaming Market Revenue Share Split (%), By Devices, 2020 and 2028

Figure 13: Latin America Cloud Gaming Market Revenue Share Split (%), By Streaming Type, 2020 and 2028

Figure 14: Latin America Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 15: Latin America Cloud Gaming Market Revenue Share Split (%), by Country, 2020 and 2028

Figure 16: Brazil Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 17: Mexico Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 18: Europe Cloud Gaming Market Revenue Share Split (%), By Devices, 2020 and 2028

Figure 19: Europe Cloud Gaming Market Revenue Share Split (%), By Streaming Type, 2020 and 2028

Figure 20: Europe Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 21: Europe Cloud Gaming Market Revenue Share Split (%), by Country, 2020 and 2028

Figure 22: UK Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 23: Germany Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 24: France Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 25: Middle East and Africa Cloud Gaming Market Revenue Share Split (%), By Devices, 2020 and 2028

Figure 26: Middle East and Africa Cloud Gaming Market Revenue Share Split (%), By Streaming Type, 2020 and 2028

Figure 27: Middle East and Africa Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 28: Middle East and Africa Cloud Gaming Market Revenue Share Split (%), by Country, 2020 and 2028

Figure 29: GCC Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 30: South Africa Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 31: Asia Pacific Cloud Gaming Market Revenue Share Split (%), By Devices, 2020 and 2028

Figure 32: Asia Pacific Cloud Gaming Market Revenue Share Split (%), By Streaming Type, 2020 and 2028

Figure 33: Asia Pacific Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 34: Asia Pacific Cloud Gaming Market Revenue Share Split (%), by Country, 2020 and 2028

Figure 35: China Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 36: Japan Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 37: India Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

Figure 38: Southeast Asia Cloud Gaming Market Revenue Share Split (%), By End-User, 2020 and 2028

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  • Jun, 2021
  • 2020
  • 2017-2019
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