"Smart Strategies, Giving Speed to your Growth Trajectory"

Gamification Market Size, Share and Global By Platform (Open Platform, Closed Platform), By Deployment (On-Premise, Cloud), By Organization Size (SME’s, Large Enterprises), By Application(Marketing, Sales, Product Development, Human Resource), End User (Retail, Banking, Government, Healthcare, Education and research, It & Telecom), and Geography Forecast till 2026

Region : Global | Report ID: FBI100632 | Status : Ongoing

 

KEY MARKET INSIGHTS

Gamification can be referred as the applications in problem-solving where game thinking and game mechanics and are used in non-game scenarios to engage users. employee gamification can work for the motivation of employees towards organisational strategies, disciplinary plans and tasks aiming for an increase in productivity, whereas Consumer gamification increases referrals and purchases. The global spending on the Internet of Things is anticipated to be more than US$ 700 Bn by 2019, which would also contribute to the growth of the gamification market.

To get information on various segments, share your queries with us


Furthermore, gamification brings about a better learning experience and environment, providing instant feedback to participants. It also assists in bringing behavioural changes. Owing to its multiple advantages, it can be leveraged to facilitate most learning needs such as onboarding and induction, customer support, soft skills, product sales, generating awareness, etc.


Key Players Covered


Key Players in Gamification Market Include Gigya Inc., Microsoft Corporation, Lithium Technologies Inc., SAP SE, Bunchball Inc., Cisco Systems Inc., Knewton, CloudCaptive, Gamifier, Gamify, Gamification Co. Badgeville Inc., Kuato Studios, BigDoor Inc., etc.


SEGMENTATION


































SEGMENTATION



 DETAILS



By Platform



·      Open Platform


·      Closed Platform



By Deployment



·      On-Premise


·      Cloud



By Organization Size



·      SME’s


·      Large Enterprises



By Application



·      Marketing


·      Sales


·      Product Development


·      Human Resource


·      Others



End User



·      Retail


·      Banking


·      Government


·      Healthcare


·      Education and research


·      It & Telecom


·     Others



By Geography



·      North America (USA and Canada)


·      Europe (UK, Germany, France, Italy, Spain, Scandinavia and Rest of Europe)


·      Asia Pacific (Japan, China, India, Australia, Southeast Asia and Rest of Asia Pacific)


·      Latin America (Brazil, Mexico and Rest of Latin America)


·      Middle East & Africa (South Africa, GCC and Rest of Middle East & Africa)



                       


 


Additionally, the rising penetration of smartphones and mobile internet has immensely extended the opportunities for gamification market. The integration of gamification solutions with social networking platforms has assisted users in sharing their experiences with friends, co-workers and acquaintances, thus, increasing the effective reach of this gamification platform.


Regional Analysis


North America has a saturated market for gamification in the marketing field. The high diffusion of smartphone and internet users in the region has also led to the more usage of gamification for marketing, especially by using social media integration tools. This region is anticipated to witness the highest incorporation of gamification systems in enterprise-level solutions and a shift toward more technologically advanced methods in the case of consumer involvement systems.


Europe market is expected to witness substantial growth in the global gamification market during the forecast period 2019 – 2026, owing to primarily due to the high adoption of gamification solution in countries such as U.K., Italy and Germany. Also, the adoption rate of gamification is significantly high in Europe, owing to factors such as the high penetration of mobile gaming.


Key Industry Developments



  • March 2017: Cognizant announced the acquisition of Brilliant Service Co. Ltd, an intelligent products and solutions company, specializing in digital strategy, product design and engineering, the Internet of Things (IoT), and enterprise mobility.
  • January 2017: Organizations such as LivingSocial, have replaced the dreaded annual review with a mobile gamified solution, with over 90% of employees participating voluntarily. Other organizations, including Target, have improved employee output and satisfaction while reducing costs through the direct use of gamification.

Gamification Market Size, Share and Global Industry Trend Forecast till 2026
  • PDF
  • 2018
  • 2014-2017

    CHOOSE LICENSE TYPE

  • 4850
    6850
    8850

Information & Technology Clients

microsoft
Oracle_logo
HP_New_Logo_2D
Coursera
Dell_Logo

Client Testimonials

“We are happy with the professionalism of your in-house research team as well as the quality of your research reports. Looking forward to work together on similar projects”

- One of the Leading Food Companies in Germany

“We appreciate the teamwork and efficiency for such an exhaustive and comprehensive report. The data offered to us was exactly what we were looking for. Thank you!”

- Intuitive Surgical

“I recommend Fortune Business Insights for their honesty and flexibility. Not only that they were very responsive and dealt with all my questions very quickly but they also responded honestly and flexibly to the detailed requests from us in preparing the research report. We value them as a research company worthy of building long-term relationships.”

- Major Food Company in Japan

“Well done Fortune Business Insights! The report covered all the points and was very detailed. Looking forward to work together in the future”

- Ziering Medical

“It has been a delightful experience working with you guys. Thank you Fortune Business Insights for your efforts and prompt response”

- Major Manufacturer of Precision Machine Parts in India

“I had a great experience working with Fortune Business Insights. The report was very accurate and as per my requirements. Very satisfied with the overall report as it has helped me to build strategies for my business”

- Hewlett-Packard

“This is regarding the recent report I bought from Fortune Business insights. Remarkable job and great efforts by your research team. I would also like to thank the back end team for offering a continuous support and stitching together a report that is so comprehensive and exhaustive”

- Global Management Consulting Firm
We use cookies to enhance your experience. By continuing to visit this site you agree to our use of cookies . More info.
X