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The global playing cards market is growing courtesy of collectability and social interaction. The skyrocketing demand for card games for entertainment, whether in physical casinos or online gaming platforms, further augments the growth of the Playing Cards Market. The innovation in themed, collectible, and luxury playing cards is drawing in both serious players and extended collectors. Card games, both offline and digital, have gained immense popularity worldwide. Thus, it leads to steady market growth.
The market has become robust due to rising popularity of card games and casinos. Major High-Quality Playing Card suppliers depend on the worldwide expansion of casinos, gaming clubs, and a culture for social card games. All card-accompanied gambling to an extreme contributes to the growth of the market, especially in those states which endorse gambling. Increased participation in recreational and competitive card games only raises the stakes for this scenario.
Growth of Collectible and Custom Playing Cards
Collectors and enthusiasts are increasingly demanding premium artist-designed and limited artist edition playing cards. With innovative materials used for the cards, eye-catching designs, and associations with pop culture brands, the market is getting bigger. Customization for branding, gifts, and promotions boosted the overall sales.
Digital Entertainment Competition May Hamper Industry Growth
Online card games and mobile gaming apps allow users to get engrossed in a way that physical decks cannot. The younger generation, which is drawn to interactive and visually stimulating digital content, might prefer to use virtual playing cards. In turn, manufacturers-initiated action by including augmented reality (AR) and app-connected playing cards to increase interest and modernize the experience.
Collaborations with Popular Franchises to Create New Opportunities
The limited-edition or collector’s sets, featuring some of the highly popular characters or iconic designs, entice the interest of fans and collectors. They expand the market further by attracting casual gamers and fans chasing elusive merchandise. Furthermore, the increased visibility of the brand through partnerships along with the nostalgic and fandom-driven attributes stimulate impulse purchases.
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By Distribution Channel |
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· North America (U.S. and Canada) · Europe (U.K., Germany, France, Spain, Italy, Scandinavia, and the Rest of Europe) · Asia Pacific (Japan, China, India, Australia, Southeast Asia, and the Rest of Asia Pacific) · South America (Brazil, Columbia, and the Rest of Latin America) · Middle East & Africa (South Africa, GCC, and Rest of the Middle East & Africa) |
The report covers the following key insights:
By material, the market is divided into paper, card stock, plastic, and others (wood, metal, carbon fiber)
Paper is the cheap, casual, and disposable segment in terms of paper playing cards. Highly demanded in cost-efficient markets, though it may combat durable cards made of plastic coating.
Card stock playing cards are mainly used in the professional gaming and casino fraternity and also kept as collectible editions. This segment is supposed to dominate the market since there is growing demand for a type of card which has high quality and durability, better texture, and performance.
Based on usage, the market is divided into standard playing cards, professional-grade playing cards, and promotional or custom playing cards.
Standard playing cards are made for amusement, leisure games, in-house entertainment uses, and advertising. As a segment, it is expected to see healthy growth going forward due to affordability, ubiquity, and the perennial need of casual players in their lives.
Played with professional cards within a casino, tournament, or by the serious card player, these cards are specialized for high durability, texture, and good handling properties over ordinary cards. This market segment will rise owing to the growth of casinos, e-sports card competitions, and thereby driving the demand for high-performance playing cards.
Based on distribution channel, the market is subdivided into supermarkets & hypermarkets, bookstores, toy stores and game & hobby stores, online/e-commerce, and others.
The very essence of supermarket and hypermarket practice is giving value and appearance options for an occasional shopper. It is expected that this segment will be massively prominent, with tons of foot traffic coming from impulse purchases by the busy consumer and township distribution channels.
Bookstores represent a niche market for themed, collectible, and higher-end playing cards that tend to appeal to the more serious enthusiast and the sporadic gift buyer; this segment is characterized by steady growth, primarily driven by the popularity of literary or pop culture-themed decks and premium card collections.
Based on geography, the market has been studied across North America, Europe, Asia Pacific, South America, and the Middle East & Africa.
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Having been completely backed with several factors, the North American market of playing cards stands very firm such as casino industries, rising demand from consumers for collectible decks, and heavy promotions of poker and other types of games. The USA leads this region, providing both premium and customized playing cards. Online playing cards as well as hybrid digital and physical decks are also stimulating innovation. North America still becomes a major market, although, in total terms, it would grow slowly and not dominate in the world.
Mainly rooted in the age-old traditions of card games, collectible decks, and premium-quality products, the playing cards market in Europe has an ever-evolving scenario to speak of. Artistic, green, and custom-designed playing cards are the flavors enjoyed most by Germany, France, and the U.K. Card game lounges, social gaming events, and development in the segment are the dynamics driving this emerging market. Europe is expected to realize slow growth in terms of luxury and specialty cards in that region.
The region expected to prevail in the global playing cards market is Asia Pacific in the immediate future. The presence of increasing numbers of casinos, rising disposable income, and fresh interests in both traditional and modern games of cards drive this industry. Main countries contributing to this region are China, Japan, and India. The three countries provide a significant demand for standard and premium playing cards. Furthermore, new e-commerce and digital gaming platforms are likely to push for acceleration of growth. The area is expected to prosper more than others from now on, capturing a sizeable market in sales and innovations about the playing cards.
The report includes the profiles of the following key players:
In November 2022, a 1952 Mickey Mantle baseball card sold for USD 12.6 million, setting a new record for the most valuable sports card ever sold at auction
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