"Smart Strategies, Giving Speed to your Growth Trajectory"

eSports Market Size, Share, and Industry Analysis, By Streaming Type (Live and On-demand), By Revenue Streaming (Media Rights, Advertisement, Sponsorship, Ticket & Merchandise, Game Publisher Fees, and Others), By Gaming Genre (Real-Time Strategy Games, First Person Shooter Games, Fighting Games, Multiplayer Online Battle Arena Games, Mass Multiplayer Online Role-Playing Games, and Others), and Regional Forecast, 2024-2032

Last Updated: March 10, 2025 | Format: PDF | Report ID: FBI106820

 


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ATTRIBUTE

DETAILS

Study Period

2019-2032

Base Year

2023

Estimated Year

2024

Forecast Period

2024-2032

Historical Period

2019-2022

Growth Rate

CAGR of 20.7% from 2024 to 2032

Unit

Value (USD Billion)

Segmentation

By Streaming Type

  • Live
  • Video-on-demand

By Revenue Streaming

  • Media Rights
  • Advertisement
  • Sponsorship
  • Ticket & Merchandise
  • Game Publisher Fees
  • Others (In-app Purchase and Others)

By Gaming Genre

  • Real-time Strategy Games
  • First Person Shooter Games
  • Fighting Games
  • Multiplayer Online Battle Arena Games
  • Mass Multiplayer Online Role-playing Games
  • Others (Racing and eSports Simulators and Others)

By Region

  • North America (By Streaming Type, By Revenue Streaming, By Gaming Genre, and By Country)
    • U.S. (Revenue Streaming)
    • Canada (Revenue Streaming)
    • Mexico (Revenue Streaming)
  • South America (By Streaming Type, By Revenue Streaming, By Gaming Genre, and By Country)
    • Brazil (Revenue Streaming)
    • Argentina (Revenue Streaming)
    • Rest of South America
  • Europe (By Streaming Type, By Revenue Streaming, By Gaming Genre, and By Country)
    • U.K. (Revenue Streaming)
    • Germany (Revenue Streaming)
    • France (Revenue Streaming)
    • Italy (Revenue Streaming)
    • Spain (Revenue Streaming)
    • Russia (Revenue Streaming)
    • Benelux (Revenue Streaming)
    • Nordics (Revenue Streaming)
    • Rest of Europe
  • Middle East & Africa (By Streaming Type, By Revenue Streaming, By Gaming Genre, and By Country)
    • Turkey (Revenue Streaming)
    • Israel (Revenue Streaming)
    • GCC (Revenue Streaming)
    • South Africa (Revenue Streaming)
    • North Africa (Revenue Streaming)
    • Rest of the Middle East & Africa
  • Asia Pacific (By Streaming Type, By Revenue Streaming, By Gaming Genre, and By Country)
    • China (Revenue Streaming)
    • India (Revenue Streaming)
    • Japan (Revenue Streaming)
    • South Korea (Revenue Streaming)
    • ASEAN (Revenue Streaming)
    • Oceania (Revenue Streaming)
    • Rest of Asia Pacific
  • 2019-2032
  • 2023
  • 2019-2022
  • 150
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