"Smart Strategies, Giving Speed to your Growth Trajectory"

Germany Virtual Reality Market Size, Share & COVID-19 Impact Analysis, By Component (Hardware, Software, and Content), By Device Type (Head Mounted Display, VR Simulator, VR Glasses, Treadmills & Haptic Gloves, and Others), By Industry (Gaming, Entertainment, Automotive, Retail, Healthcare, Education, Aerospace & Defense, Manufacturing, and Others), 2023-2030

Last Updated: November 17, 2025 | Format: PDF | Report ID: FBI107617

 


To get information on various segments, share your queries with us

  ATTRIBUTE

 DETAILS

Study Period

2019-2030

Base Year

2022

Estimated Year

2023

Forecast Period

2023-2030

Historical Period

2019-2021

Growth Rate

CAGR of 33.5% from 2023 to 2030

Unit

Value (USD Billion)

Segmentation

By Component

  • Hardware
  • Software
  • Content

By Device Type

  • Head Mounted Devices (HMD)
  • VR Simulator
  • VR Glasses
  • Treadmills & Haptic Gloves
  • Others (Controllers, Cardboard, etc.)

By Industry

  • Gaming
  • Entertainment
  • Automotive
  • Retail
  • Healthcare
  • Education
  • Aerospace & Defense
  • Manufacturing
  • Others (Real Estate, Travel & Tourism, etc.)
  • 2019-2030
  • 2022
  • 2019-2021
  • 0
Growth Advisory Services
    How can we help you uncover new opportunities and scale faster?
Clients
Toyota
Ntt
Hitachi
Samsung
Softbank
Sony
Yahoo
NEC
Ricoh Company
Cognizant
Foxconn Technology Group
HP
Huawei
Intel
Japan Investment Fund Inc.
LG Electronics
Mastercard
Microsoft
National University of Singapore
T-Mobile