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Tabletop games are a broad category of games that are usually played on a flat surface, such as a table or a floor, using components, such as cards, dice, game pieces, and boards. These games can involve various mechanics, themes, and levels of complexity, catering to a wide range of players and preferences. The proliferation of board game cafes and social spaces has introduced tabletop gaming to a broader audience. These venues provide opportunities for people to gather, play, and discover new games, fueling the growth of the market.
Furthermore, the tabletop gaming community has grown substantially, driven by online forums and social media groups. Nowadays, individuals share recommendations, reviews, and gameplay experiences, contributing to the popularity of tabletop games. Besides, game designers continue to push the boundaries of creativity and innovation, introducing new mechanics, themes, and gameplay experiences, favoring global market expansion.
The tabletop games industry has experienced disruptions in supply chains, manufacturing, and distribution due to lockdowns, travel restrictions, and logistical challenges. Many tabletop gaming conventions, expos, and events have been canceled or postponed due to the pandemic. This deprived publishers, game designers, and retailers of opportunities to showcase new products, network with industry professionals, and engage with audiences. Therefore, these cancellations have disrupted the launch and promotion of new games, negatively influencing the market's growth.
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The report covers the following key insights:
By type, the tabletop games market is divided into board games, card games, quiz games, and others. The board game segment is anticipated to lead the tabletop market during the forecast period. Board games have a wide attraction across different demographics, including families, casual gamers, hobbyists, and enthusiasts. Their accessibility, easy-to-understand rules, and social nature make them popular among players of all ages. Besides, board games come in a wide variety of themes, genres, and gameplay mechanics, catering to diverse interests and preferences. This, in turn, increases the segment growth in the long run.
By distribution channel, the tabletop games market is bifurcated into online and offline. The offline segment is predicted to hold the major share of the overall tabletop games market. Physical stores provide instant access to tabletop games, allowing players to purchase and play games on the same day without having to wait for online delivery. This immediate availability attracts players who prefer instant gratification and convenience. Moreover, many offline retailers offer demo services of tabletop games for customers to try before they buy, augmenting the product demand.
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The global tabletop games market is geographically segmented into North America, Europe, Asia Pacific, South America, and the Middle East & Africa.
North America is predicted to grasp the highest share of the tabletop gaming market. North America hosts numerous tabletop gaming conventions and expos throughout the year, including Gen Con, Origins Game Fair, and PAX Unplugged, among others. These events serve as platforms for publishers to showcase new releases, engage with fans, and, hence, generate a strong demand in the industry. The game designers in the region constantly push the levels of game design, introducing new mechanics, themes, and experiences that captivate players and drive market growth.
The report includes key players, such as Asmodee, Fantasy Flight Games, Hasbro, Inc., Days of Wonder, and others.
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