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Graphics Card Market Size, Share & Industry Analysis, By Type (Discrete and Integrated), By Device (Servers/Data Center, Gaming Consoles, Desktops, Laptops, and Smartphones), By Application (Gaming, Education and Training, Multimedia Editing, and Cryptocurrency Mining), By End-User (Consumer Electronics, Industrial, Media and Entertainment, Healthcare, IT and Telecommunications, and Others), and Regional Forecast, 2026-2034

Last Updated: January 19, 2026 | Format: PDF | Report ID: FBI112636

 


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ATTRIBUTE

DETAILS

Study Period

2021-2034

Base Year

2025

Estimated Year 

2026

Forecast Period

2026-2034

Historical Period

2021-2024

Growth Rate

CAGR of 17.05% from 2026 to 2034

Unit

Value (USD Billion)

Segmentation

Type, Device, Application, End-User, and Region

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Segmentation

By Type

  • Discrete
  • Integrated

By Device

  • Servers/Data Center
  • Gaming Consoles
  • Desktops
  • Laptops
  • Smartphones

By Application

  • Gaming
  • Education and Training
  • Multimedia Editing
  • Cryptocurrency Mining

By End-User

  • Consumer Electronics
  • Industrial
  • Media and Entertainment
  • Healthcare
  • IT and Telecommunications
  • Others (Defense and Intelligence, etc.)

By Region

  • North America (By Type, Device, Application, End-User, and Country)
    • U.S. (By End-User)
    • Canada (By End-User)
    • Mexico (By End-User)
  • South America (By Type, Device, Application, End-User, and Country)
    • Brazil (By End-User)
    • Argentina (By End-User)
    • Rest of South America
  • Europe (By Type, Device, Application, End-User, and Country)
    • U.K. (By End-User)
    • Germany (By End-User)
    • France (By End-User)
    • Italy (By End-User)
    • Spain (By End-User)
    • Russia (By End-User)
    • Benelux (By End-User)
    • Nordics (By End-User)
    • Rest of Europe
  • Middle East & Africa (By Type, Device, Application, End-User, and Country)
    • Turkey (By End-User)
    • Israel (By End-User)
    • GCC (By End-User)
    • North Africa (By End-User)
    • South Africa (By End-User)
    • Rest of the Middle East & Africa
  • Asia Pacific (By Type, Device, Application, End-User, and Country)
    • China (By End-User)
    • Japan (By End-User)
    • India (By End-User)
    • South Korea (By End-User)
    • ASEAN (By End-User)
    • Oceania (By End-User)
    • Rest of Asia Pacific

Companies Profiled in the Report

  • Nvidia Corporation (U.S.)
  • Advanced Micro Devices, Inc. (U.S.)
  • ASUSTeK Computer Inc. (Taiwan)
  • Micro-Star INT'L CO., LTD. (Taiwan)
  • GIGA-BYTE TECHNOLOGY CO., LTD. (Taiwan)
  • EVGA Corporation (U.S.)
  • SAPPHIRE Technology Limited (China)
  • ZOTAC Technology Limited (China)
  • PNY Technologies (U.S.)
  • Intel Corporation (U.S.)
  • 2021-2034
  • 2025
  • 2021-2024
  • 140
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