"Assisting You in Establishing Data Driven Brands"

Virtual Goods Market Size, Share and Industry Analysis, By Type (Game Skins & Fashion, Digital Chat Stickers & Emojis, Virtual Gifts, and Others), By Application (Online Games, Social Media Platforms, and Others), and Regional Forecast, 2025-2032

Region : Global | Report ID: FBI110624 | Status : Ongoing

 

KEY MARKET INSIGHTS

Virtual goods mainly include digital products or items that exist solely in digital form, usually within virtual environments or online platforms. These goods can consist of virtual clothing or accessories for avatars, digital artwork, virtual real estate, or even software applications. In addition, virtual goods facilitate digital economies where users can buy, sell, and trade items, creating economic opportunities within virtual environments. Also, advances in technology, particularly in augmented reality (AR) and virtual reality (VR), are generating new prospects for immersive virtual goods experiences. This includes the development of more engaging and interactive products, boosting market growth in the long run.

Furthermore, consumers are increasingly desiring unique and personalized experiences, augmenting demand for virtual goods that allow customization of digital personas and environments. As more people engage in online activities, virtual goods become more desirable for enhancing digital experiences, social interactions, and gaming. Moreover, virtual goods develop gameplay, customization options, and overall user experience in the gaming and entertainment industries, driving demand among gamers and fans.

  • For instance, in May 2023, CLO Virtual Fashion, a prominent provider of digital garment solutions known for CLO and Marvelous Designer, and Epic Games, the creators of Unreal Engine, mutually invested in a strategic partnership. This collaboration aims to bolster digital entertainment and metaverse platforms significantly.

Impact of COVID-19 on the Virtual Goods Market

The COVID-19 pandemic had a positive effect on the market of virtual goods. Social distancing measures prompted increased online socializing through virtual platforms and social media, creating opportunities for the virtual goods market. Moreover, the pandemic's economic impact drove individuals' interest in digital economies where virtual goods could be bought, sold, or traded, providing alternative sources of income or entertainment. Besides, the gaming industry saw a substantial increase in user engagement during the pandemic. Popular games experienced spikes in player numbers and in-game purchases, with virtual goods such as skins, characters, and upgrades becoming essential for enhancing gameplay and social interactions within the gaming community.

  • For instance, according to the data of the International Telecommunication Union (I.T.U.), the percentage of internet users rose from ~54% in 2019 to ~63% in 2021, owing to the restrictions and lockdowns of the pandemic.

Segmentation

By Type

By Application

By Geography

 

  • Game Skins & Fashion
  • Digital Chat Stickers & Emojis
  • Virtual Gifts
  • Others

 

 

 

 

 

  • Online Games
  • Social Media Platforms
  • Others
  • North America (U.S.A., Canada, and Mexico)
  • Europe (Germany, France, Italy, Spain, U.K., and the Rest of Europe)
  • Asia Pacific (China, India, Japan, Australia, and the Rest of Asia Pacific)
  • South America (Brazil, Argentina, and the Rest of South America)  
  • Middle East & Africa (UAE, South Africa, and Rest of Middle East & Africa)

Key Insights

The report covers the following key insights:

  • Parent/Related Market Overview
  • Industry SWOT Analysis
  • Porter’s Five Forces Analysis
  • Supply Chain & Regulatory Analysis
  • Recent Technological Advancements

Analysis by Type

By type, the market is divided into game skins & fashion, digital chat stickers & emojis, virtual gifts, and others. The game skins & fashion segment is valued to lead the market. Game skins and fashion items allow players to customize their gaming experience and express their individuality within virtual worlds. Players often seek unique skins or fashion items to differentiate themselves and enhance their avatar's appearance. Besides, collaborations between game developers, brands, and influencers often feature limited-edition skins or fashion items, driving the segment growth.

Analysis by Application

By application, the market is divided into online games, social media platforms, and others. The online games segment is estimated to hold the highest share of the market. Gaming platforms often have a massive and dedicated user base that spends significant time and money on games. This large audience creates a substantial market for virtual goods. Gaming platforms regularly release new content, updates, and seasonal events. These updates often include new virtual goods, such as skins, weapons, and accessories, resulting in segment growth.

Regional Analysis

To gain extensive insights into the market, Download for Customization

The global market is geographically segmented into North America, Europe, Asia Pacific, South America, and the Middle East & Africa. Asia Pacific has a large and growing population of gamers, particularly in countries, such as China, Japan, and South Korea. This vast user base drives significant demand for virtual goods in the region. Furthermore, the region boasts advanced mobile infrastructure and high smartphone penetration rates. Therefore, mobile gaming is prevalent, and mobile platforms are a primary channel for virtual goods transactions, thriving the region's growth.

  • For instance, as per the data from the World Bank, the percentage of people accessing the internet in East Asia and the Pacific has grown from ~64% in 2019 to ~76% in 2022.

Key Players Covered

The report includes key players, such as Meta Platforms, Inc., Hi5 Networks Inc., Tencent Holdings Ltd., Bebo Inc., and others.

Key Industry Developments

  • May 2024: Meta-owned platform Instagram introduced new interactive stickers for Stories and Reels to enhance user engagement. These features include 'Reveal,' which blurs content, 'Cutouts' for creating custom stickers, 'Add Individual Music' for sharing songs, and 'Frames,' which turns photos into Polaroids for throwback posts.
  • January 2024:  Meta-owned instant messaging platform WhatsApp added a new custom sticker creation option on iOS. This feature allows users to edit images from their camera roll to create unique visual combinations.
  • November 2021: Meta-owned instant messaging platform WhatsApp introduced an innovative tool for web and desktop operators to create custom stickers. Users can access the sticker-maker from any chat and upload a photo to create personalized stickers.


  • Ongoing
  • 2024
  • 2019-2023
Download Free Sample

    man icon
    Mail icon
Growth Advisory Services
    How can we help you uncover new opportunities and scale faster?
Consumer Goods Clients
Accenture
KPMG
Australian Fitness Supplies
Buzil
DeBaars
DoorDash Inc.
Dubai Duty Free
Duroflex
Ernst & Young
Hunter Douglas N.V.
Malaysain Rubber Council
Masimo
Mitsubishi UFJ Research and Consulting
Murata
Peloton
Saudi Paper
SC Johnson
Tolaram Group
samsung