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The global PC gaming market size was valued at USD 76.73 billion in 2024. The market is projected to grow from USD 86.12 billion in 2025 to USD 152.16 billion by 2032, exhibiting a CAGR of 8.47% during the forecast period. Asia Pacific dominated the PC gaming market with a market share of 46.7% in 2024.
PC games are increasingly becoming popular among budding gamers due to the powerful processing technologies and better graphics than mobile, tablet, or console-based gaming. The increasing number of casual & hardcore PC gamers purchasing newer gaming subscription services to showcase their gaming performance drives the global market growth. In addition, consistent introduction of the laptop games made of AI, mixed reality, and innovative graphic design technologies by the leading players including Electronic Arts, Inc., Microsoft Corporation, Sony Group Corporation, Tencent Holdings Ltd., and Nintendo Co. Ltd. accelerate the sales of laptop games globally.
Rise of Cross-Platform Play with Interactive Features to Create Newer Market Growth Avenues
Emergence of cross-platform gaming enabling users gain unified and inclusive console and mobile gaming experiences with their laptops. Growing number of companies offering cross-platform play experiences to the users create newer market growth avenues globally. In addition, increasing consumer purchases of the cross-platform online games featuring real-time interaction, enhanced graphics, and other innovative features favor the services revenues globally.
Rising Gaming Laptop Penetration to Drive Market Growth
Rising demand for gaming laptops and desktops with dedicated RAM space, cooling systems, and GPU, coupled with the growing popularity of eSports tournaments, sponsorships, and streaming platforms games, including Twitch, Facebook gaming, YouTube gaming, and others, accelerate the global PC gaming market growth. In addition, advancements in developing high-performing processors and graphics technologies that support entertaining PC video gaming experiences have skyrocketed service revenues.
Higher Costs of Gaming Subscriptions and Game Purchases to Restrain Market Growth
Higher costs of in-game subscriptions and game purchases limit its demand among middle-income gamers. In addition, higher prices of PC video gaming peripherals, including headphones, joystick, gamepad, keyboard, mouse, and others, hamper consumer gaming services spending globally. Besides, the incidences of game addiction due to the play gaming of intense graphics for a duration exceeding the prescribed limit restrains its demand across many countries.
Advancements in Cloud Gaming and Game Streaming to Favor Market Growth
The rise of cloud gaming platforms enabling users to play high-end games without using hardware or gaming peripherals creates newer opportunities in the cloud-based PC video gaming industry. In addition, consistent entertainment firms’ integration of AI and machine learning features in PC video gaming solutions allows gamers to predict competitor gamers’ actions in the multiplayer environment, creating newer PC gaming market growth prospects.
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Higher Gamers’ Spending on Shooter Game Purchases Result in Shooter Segment to Lead Market
Based on various game types, PC gaming market analysis include shooter, action, sports, role playing, and others.
Significant gamers are spending on in-game purchases while playing multiple shooting games, including PUBG, Call of Duty, Fortnite, and others, resulted in the shooter segment holding a majority global PC gaming market share in 2024.
In addition, the growing popularity of competitive gaming requiring professional-level precision in player movement and actions in multiplayer shooting games accelerates the shooter segment’s revenue growth.
Others segment covers the analysis of various game types, including adventure, racing, fighting, strategy, and others. Broadening gamers’ necessities to spend on multiple games to reveal their gaming skills on social media channels led to the others segment experiencing the fastest growth during the forecast period of 2025-2032.
In-Game Purchases Segment led the Market Due to Significant Gamers Spending on In-Game Features
The global market is segmented by revenue model into in-game purchases, game purchases, and advertising.
In-game purchases segment exhibited a leading global market share in 2024. The segment is also slated to grow at a fastest rate during the forecast period of 2025-2032. Gaming companies provide interactive gaming experiences based on the user’s behavioral and psychological responses to stimulate gamers to make in-game purchases. In-game purchases enable users to unlock more adventurous gaming levels and express their gaming skills. Significant gamers’ spending on in-game purchases led to this segment capturing a major market share in 2024. Rising consumer spending on online gaming subscriptions to play games for longer duration skyrockets the in-game purchases segment at the fastest rate during the forecast period of 2025-2032.
Higher Preference for Offline Gaming to Avoid Interruption of Game Upgrades Result in Offline Segment to Lead Market
Based on the platform, the global market is bifurcated online and offline.
Gamers spend money on offline gaming installations to avoid the interruption of game upgrades and internet disconnection issues in online gaming. Higher consumer spending on offline gaming downloads resulted in the offline segment holding a major market share in 2024.
The growing popularity of cloud gaming applications and online gaming platforms offering enhanced gaming experiences to users accelerates the online segment at the fastest rate during the forecast period of 2025-2032.
Higher Men’s Inclination Toward Gaming Activities Resulted in Men Segment to Lead Market
Based on end-users, the market is bifurcated into male and female.
Higher men’s inclination toward indoor PC video gaming resulted in the men's segment holding a major market share in 2024. In addition, the greater availability of games designed specifically for men results in significant PC game sales revenue generation from the men segment.
The increasing number of women consumers expressing their gaming skills on social media platforms accelerates women's segmental growth.
The market is categorized by geography into North America, Europe, Asia Pacific, and the Rest of the World.
Asia Pacific PC Gaming Market Size, 2024 (USD Billion)
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Asia Pacific dominates the global market with a 46.70% share. The region generated revenues of USD 35.83 billion in 2024. The region’s market is projected to grow at the fastest rate of 10.13% during the forecast period of 2025-2032. The higher number of PC/desktop gamers spending on gaming subscription plans and in-game purchases resulted in significant service revenue generation in China, Japan, and Southeast Asia. Growing number of online gamers and their purchases of gaming desktops in India and China accelerate market growth in these countries. Governmental financial assistance in attracting investments for the entertainment industry supports further market development across many countries in the region.
The North American region exhibited a second-leading global market share in 2024. The adoption of gaming PCs is significant in Canada and the U.S., resulting in considerable revenue from game purchases by consumers in the region. In addition, key players’ strong lineup of newer game releases increases the sales from the paid downloadable content and microtransactions, favoring the North American market growth.
European region exhibited a third-leading global PC gaming market share in 2024. Higher demand for the PC game online services, allowing consumers to compete online and access cloud services, resulted in a considerable revenue generation for the services in the Western European region. In addition, the rising number of PC gamers making in-game purchases skyrockets market growth in the Western and Central European regions.
Growing indoor gaming leisure trends and increasing penetration of the social media channels covering PC gaming competitions and newer insights uplift the number of gamers, driving the market growth in Brazil, Saudi Arabia, and UAE. Rising internet penetration and growing accessibility to gaming laptops support the service revenue growth in the Southern African region.
Consistent Key Players' PC Game Releases Allows Them Dominate Global Market
The global market is concentrated with companies such as Electronic Arts, Inc., Microsoft Corporation, and Sony Group Corporation, consistently focusing on releasing multiplatform gaming products to increase their business presence in the global gaming industry.
The global PC gaming market analysis provides market size & forecast by all the segments included in the report. It includes details on the market dynamics and PC/console gaming trends expected to drive the market during the forecast period. In addition, it provides information on key industry developments, new product launches, and details on partnerships, mergers & acquisitions. It covers a detailed competitive landscape with information on the market share and profiles of key players.
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ATTRIBUTE | DETAILS |
Study Period | 2019-2032 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2032 |
Historical Period | 2019-2023 |
Growth Rate | CAGR of 8.47% from 2025-2032 |
Unit | Value (USD Billion) |
Segmentation | By Game Type
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By Revenue Model
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By Platform
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By End-User
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By Region
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Fortune Business Insights says that the global market value stood at USD 76.73 billion in 2024 and is projected to record a valuation of USD 152.16 billion by 2032.
In 2024, the market value stood at USD 35.83 billion.
The global market is projected to grow at a CAGR of 8.47% during the forecast period of 2025-2032.
The shooter segment led the market by game type.
The rising gaming laptop penetration is uplifting the revenues of PC gaming services globally, thereby driving market growth.
Electronic Arts, Inc., Microsoft Corporation, and Sony Group Corporation are the top players in the market.
Asia Pacific dominated the market in 2024.
Advancements in cloud gaming and game streaming are key factors favoring market growth.
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